SPIKEBALL Standard Kit


3 ball Set


SPIKEBALL Standard Kit

SPIKEBALL Standard Kit it is a funny outdoor and indoor game.  Great to play on the grass, sand or indoors.

Funny game is playing by official tournament rules:

Before play

  • The ball should be inflated to 30 cm circumference.
  • The tension of the net should be consistent throughout. A ball dropped from 1 m above the net should bounce up approximately 30 – 50 cm

During Play 

  • All players except the receiver must begin the point at least 2 m from the net.
  • The receiver may stand at any desired distance
  • Once the server strikes the ball, players may go any where they choose.
  • Possession changes when the ball contacts the net.
  • Each team has up to 3 touches per possession.
  • Determine a serving order which alternates players from the two teams (e.g. Player 3 follows Player 1, etc.).
  • To equalize sun and wind effects, rotate starting positions 90 degrees counter-clockwise every 5 points if desired.


  • Roundnet is played using rally scoring; points can be won by the serving or receiving team.
  • Games are typically played to 11, 15, or 21. In tournament play, the tournament director specifies the winning score.
  • Games must be won by two points unless otherwise agreed upon or specified.
  • The rally ends and a point is awarded when:

– The ball contacts the ground or otherwise isn’t returned onto the net within 3 touches.

– The ball is hit directly into the rim at any time, including on a serve.

– The ball bounces and falls back onto the net or rim.

– The ball clearly rolls across the net.


  • If the receiving team wins the point, the next designated player serves according to the initial sequence. Otherwise, the server switches places with his/her partner and serves to the other receiving team member.
  • The receiving team sets their position first. The server stands 180 degrees across the designated receiver – the only player allowed to field the serve.
  • Serves may be struck with any amount of force; short serves are allowed.
  • If a server serves two faults, the receiving team wins the point. Violation of ANY of the following rules is a fault:

– The server must toss the ball upward at least 4 inches.

– If the server tosses the ball, he/she must hit it. Dropping, catching, or swinging at and missing a toss all count as a fault.


  • Touches must alternate between teammates. Consecutive touches by one player result in a loss of a point.
  • The ball must be contacted cleanly, not caught, lifted, or thrown. Players may not hit the ball with two hands, even if placed together “volleyball style”.
  • Players may use any individual part of their body to hit the ball.
  • After the serve, any unusual bounce (i.e. pocket) that does not contact the rim is legal and playable.
  • A shot which lands on the net, rolls into the rim and then off the net (i.e. roll-up) is played as a pocket, not a direct rim hit.
  • If teams cannot determine the legality of a hit, replay the point.


  • Remember: Player safety is paramount
  • Defending players must make an effort not to impede the offending team’s possession or play on the ball.
  • If an offender collides with a defender, or a defender’s position prevents a markable offensive play on the ball, the infracted player may call “hinder” to force a replay of the point.


  • Spikeball Set
  • 3 Spikeball balls
  • Drawstring bag for storage
  • Rule book
  • Weight: 1.7 kg
  • Local shipping 1 – 3 working days (for additional details please contact the seller)

Color: Yellow / Black